Kreios – The Untamed Spirit

Forged in the mystic forests of Teryon, Kreios is one of the last Veilwardens, an ancient order of nature-bound guardians who preserved balance between the physical and spiritual realms. With the blood of a beast and the soul of a druid, he carries the teachings of deep roots and whispering winds. His bone mask, a symbol of mourning and promise, was donned after the destruction of his homeland by the Rift’s corruption. Since that day, Kreios has vowed that no more seeds shall be torn from the soil without a fight.

In the aftermath of that devastation, it was Kreios who found Fenrir, wandering the edges of the corrupted wilds, consumed by rage and loss. Kreios offered him not only guidance, but purpose, helping the young hunter reclaim his instincts without surrendering to the Rift’s fury. Though they walk different paths, both stand as protectors of the wilds, bound by a deep respect for nature and an unspoken oath to defend what remains.

On the battlefield, Asterion moves like a controlled storm. His gauntlets, infused with elemental essence, channel the raw power of earth and light, forming spiraling auras of energy around him. He protects his allies with unwavering resolve and crushes foes with measured force. Though he speaks little, his presence says everything: as long as he stands, the justice of nature will not be silenced

“The forest does not forget… and neither do I.”

SKILLS

IRONBOUND CHARGE:

On a 4+: PUSH the target back 1 space. If they collide with a Wall, Structure or Entity: KNOCK DOWN.

FOREST’S WRATH:

On a CRIT: apply BLEED 1 to the target. If in a Forest: also apply WEAKNESS 1.

NATURE’S BULWARK:

On a 5: you and all allies within Range 1 gain 1 SHIELD.

VERDANT GRASP:

On a CRIT: deal +1 DMG to the target and you HEAL 1.