Join Our Newsletter
Be the first to know about our games, promotions, campaigns, news, company information and everything game related!
Rolling in Wonderland
Learn to play in 5 minutes or less!
Move the jabberwock
Reveal the top card of the Jabberwock’s Attack deck and move the Jabberwock meeple to the indicated action area.
Roll dice
Players simultaneously roll all of the action dice on their player boards. For each of your dice, place that die in the action area matching with the icon matching its face and color in the Cheshire Cat’s action area.
Player Turns
Spend mushrooms to alter the dice on the board and lock in the perfect actions!
Reaching your Dice Limit
After you take your action, the game continues with the next player in clockwise order. If an action area has more dice than what you can hold, you have to leave some behind. You can choose which colors to take and which to leave.
Once you have 6 dice on your player board, you may no longer play during the round, and will wait until all other players have also finished.
End of a Round
After all players have 6 dice on their board, the round ends. The Jabberwock attacks and the 3 players with the most soldier meeples in his area gain VP stars
Check end Game
Check if any end-game condition has been triggered. If so, proceed with final scoring. If not, pass the first player marker clockwise to the next player, and continue with a new round.
Mushrooms and Black dice
Each player starts the game with 2 powerful mushrooms that can be spent to manipulate dice on the board by either re-rolling a group of dice from a single action or changing the face of one die of your choice, with the exception of the black dice, which cannot be manipulated. However, whenever you draft a black die, you gain a mushroom back per black die drafted.
Special Abilities
Each character has a unique ability that grants an additional benefit when a player collects all 6 of their dice at once from a single action area.
GET TO KNOW OUR ACTIONS:
MAD HATTER ACTION
Draft dice from the Mad Hatter’s action to buy powerfull disposable cards or ongoin effects.
The color of the drafted dice from this area are irrelevant.
You have a max hand size of 5 disposable cards and 3 ongoing cards slots on your player board.
WHITE RABBIT ACTION
Try to reach the end of the White Rabbit’s path.
The color of the drafted dice from this area determines the power of your action.
The farther you get, more points you’ll score at the end of the game.
CHESHIRE CAT ACTION
Draft dice from the Cheshire Cat’s action to receive bonuses from the Cheshire Cat cards depending on the quantity and colors of the dice drafted.
The 4 Cheshire Cat cards vary each game; they are randomly drafted during the game setup.
ALICE ACTION
With Alice’s help, you will collect challenges that will grants you many points.
The color of each drafted die will be used to complete your challenges.
QUEEN OF HEARTS ACTION
Join forces with the Queen of Hearts to control the Influence Areas in Wonderland. The number of dice drafted determines how many soldiers you will summon.
The color of the drafted dice from this area are irrelevant.
Have more soldiers than your opponents to earn points for the areas under your control.
CATERPILLAR ACTION
Try to reach the end of the Caterpillar’s path.
The color of the drafted dice from this area determines the power of your action.
The farther you get, more points you’ll score at the end of the game and more powerfull bonuses you will gain during the path.
CAMPAIGN COMING SOON
Rolling in Wonderland iS READY TO PRINT
We need your help to make it happen.
follow our campaign
Gain a great discount and play first
Contact
contact@borogovegames.com
Join Our Newsletter
Be the first to know about our games, promotions, campaigns, news, company information and everything game related!