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Rolling in Wonderland
Learn to play in 5 minutes or less!
1. Move the jabberwock
2. Roll dice
3. Player Turns
4. Reaching your Dice Limit
5. End of a Round
6. Check end Game
Mushrooms and Black dice
Special Abilities
GET TO KNOW OUR ACTIONS:
MAD HATTER ACTION
Draft dice from the Mad Hatter’s action to buy powerfull disposable cards or ongoin effects.
The color of the drafted dice from this area are irrelevant.
You have a max hand size of 5 disposable cards and 3 ongoing cards slots on your player board.
WHITE RABBIT ACTION
Try to reach the end of the White Rabbit’s path.
The color of the drafted dice from this area determines the power of your action.
The farther you get, more points you’ll score at the end of the game.
CHESHIRE CAT ACTION
Draft dice from the Cheshire Cat’s action to receive bonuses from the Cheshire Cat cards depending on the quantity and colors of the dice drafted.
The 4 Cheshire Cat cards vary each game; they are randomly drafted during the game setup.
ALICE ACTION
With Alice’s help, you will collect challenges that will grants you many points. The color of each drafted die will be used to complete your challenges.QUEEN OF HEARTS ACTION
Join forces with the Queen of Hearts to control the Influence Areas in Wonderland. The number of dice drafted determines how many soldiers you will summon. The color of the drafted dice from this area are irrelevant. Have more soldiers than your opponents to earn points for the areas under your control.CATERPILLAR ACTION
Try to reach the end of the Caterpillar’s path.
The color of the drafted dice from this area determines the power of your action.
The farther you get, more points you’ll score at the end of the game and more powerfull bonuses you will gain during the path.
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